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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
Pages
Posts
experience
Research Assistant
Machine learning applied to computer vision. Modeling salience of video frames using 3D-CNN.
Study and Research Program
Research and formation on deep learning techniques applied to computer vision, including reading groups and scientific writing.
Robotics Apprenticeship
Integrating 4 RGB-D cameras to perform SLAM in simulated forestal environments.
VR Intern
3D capture (NeRF) and holographic display. Brain-Computer Interfaces in VR.
Independent Consultant
Diffusion models and neural implicit representations inside game engines.
AI/CV Engineer
Autonomous underground drones. Deep learning for perception and reconstruction (NeRF, Deep SLAM, SFM) on the edge.
AI/CV Engineer
Learned semantic matching. Deep generative models and representation alignment.
AI/CV Researcher
Dense Visual SLAM for in-body robotics. Depth estimation and geometric SLAM combined with learned methods.
RobotX Summer Fellowship
3% acceptance ratio. Online scenegraphs from RGB-D videos for robotics and scene understanding.
Master Thesis — Multimodal Floorplan Encoding
Representation learning and geometry grounded features for multimodal floorplan understanding.
portfolio
Online Dynamic Scene Graphs from RGB-D Videos Permalink
Build scene graphs incrementally from an RGB-D data stream. Scene Understanding · RGB-D · Robotics · Rerun.
3D Densification for Multi-Map Monocular VSLAM in Endoscopy Permalink
Remove outliers and densify maps of sparse endoscopy multi-map CudaSIFT-SLAM. SLAM · Depth Estimation · Surgical Robotics.
NeRF in Looking Glass Permalink
Display Instant-NGP scenes in Looking Glass holographic displays. NeRF · VR · 3D Reconstruction.
publications
Characterizing Players of a Cube Puzzle Game with a Two-level Bag of Words
Published in UMAP '21: Adjunct Proceedings of the 29th ACM Conference, 2021
UMAP ‘21: Adjunct Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization.
Recommended citation: Xavier Anadón García-Arquimbau et al. (2021). "Characterizing Players of a Cube Puzzle Game with a Two-level Bag of Words." UMAP '21.
Download Paper
